Monday, August 22, 2011

SORTED top 5 drinking games

IMG_45705. boat race

You need:

  • Two even numbered teams
  • Alcohol of choice

The set-up:

Players are divided into two teams and then sit one behind another on the floor in two parallel rows.

Game play:

Once everyone is seated nominate someone to start the race with “Racers ready! Three… two… one… drink!” Then the first racers, sat at the front o each team, quaff their drinks as quickly as possible. The first to completely finish their drink puts the empty glass/bottle upside down on their head. The second racer then starts their drink. The race continues in this manner until all players have finished. The first team to do so wins.

4. screw the dealer

You need:

  • A minimum of 4 players
  • Alcohol of choice
  • A table everyone can sit around
  • A deck of playing cards

The set-up:

Everyone sits in a circle with their drink and each player is dealt a card. The player with the lowest card (ace low/king high) is initially designated as the dealer. All cards are returned to the dealer. The cards from one suit are then removed from the deck and placed in order, face-up across the table. The remaining cards are shuffled.

Game play:

The dealer asks the first player on their left to guess the value (from ace to king) of the card on top of the deck. The dealer peeks to see I they are right. If the first guess is correct then the dealer drinks three gulps of alcohol. If the first guess is wrong then the dealer truthfully tells the player whether the cars is higher or lower than their guess. The player then guesses again and the dealer places the card face up on the table on top of the corresponding number of the previously discarded suit.

If the second guess is correct then the dealer drinks two gulps of alcohol. If the second guess is wrong then the player drinks the same number of gulps of alcohol equal to the difference between their second guess and the value of the card.

Play moves to the next person and continues this way in a clockwise fashion until the deck is exhausted.

Once three players have failed to guess the top card correctly on either guess then the player to the left of the dealer becomes the dealer.

3. pub golf

Game play:

This game is played over the course of a pub crawl. The crawl should consist of nine (or if you’re very brave/crazy, 18) different pubs or bars, each representing a golf hole. Before the game, a scorecard should be produced which specifies the order of the pubs and which drink should be drunk at each pub. Only one drink is allocated in each pub and this must be the same for every player. In each pub, players get their drinks and the score for that ‘hole’ is the number of ‘sips’ it takes for them to finish their drink. (A sip is continuously drinking until you either have to stop or the drink is finished.) This score is noted on that player’s score-card.

Penalty points are given for the munching of food during the game, going to the toilet during a hole (using the bog is only permitted before buying your drink at a pub/bar or once it is finished) or for any spillages.

By the end of the pub crawl the person with the lowest score is declared the golf champion. The person with the highest score loses and must suffer a penalty decided beforehand.

This game is often made even more fun if the players dress up in typical golfing attire.

2. arrogance

You need:

  • A minimum of 4 players
  • Alcohol of choice
  • A glass
  • A coin

The set-up:

Sit round a table

Game play:

The first player must pour an amount of alcohol into a glass – the size of the measure depending on how arrogant they are feeling. They must then toss a coin and call heads or tails. If they are correct then the glass is passed to the person to their left, but if they call wrong they have to down the drink. Once the glass has been passed on, the next player must add a chose amount of their own drink to the same glass (potentially mixing several different types of alcohol) before tossing and calling the coin again.

Variation: Toss the coin twice, the result of the second toss determines whether or not you have to do a dare chosen by the rest of the table.

1. touch the cup

You need:

  • A minimum of 3 players
  • A pint glass/cup
  • A table
  • Alcohol of choice
  • A coin

the set-Up:

Sit round the table. At the start of the game, an empty pint glass is filled with a reasonable measure (about a third of a glass) of drink and put in the middle of the table.

Game play:

The aim of the game is to take it in turns to bounce the coin off of the table and into the glass. If a player succeeds then they may nominate another player to drink the contents of the glass. If a player bounces the coin and it falls off the table then they themselves must drink the contents. If the player simply misses the glass but the coin stays on the table they pass on the coin without drinking.

Sounds easy? Maybe, but there are four golden rules to remember. If a rule is broken then the penalty is to finish the contents of the cup. The rules are as follows:

  1. Never touch the cup without first saying (for everybody else to hear) “touch the cup”.
  2. Never put the cup down empty. Always refill it with your own drink first.
  3. Never put the cup down without the being on the table.
  4. Never accept the coin from another player – it must be picked up from the table.

Penalties can stack up and play cannot pass until all penalties have been taken.

Bonus rule: If the coin hits the rim of the glass but does not go in then players around the table have the chance to ‘rim challenge’ the person who last bounced the coin. If a rim challenge is made then the same player must bounce again. If they miss again then they must finish the contents of the glass. However, if they get it in then player who challenged them must drink the contents of the glass and then the same amount again.

Source: SORTED: ‘a recipe for student survival’ by Ben Ebbrell and the SORTED crew, p. 76 – 78.